Andrew Stanton Storytelling
Cue | Notes |
General rules of storytelling How early should the promise be developed? | Storytelling is joke telling Stories cross the boundaries of time and allow us to connect to each other Stories affirm who we are Make me care with your story The beginning of a story should give a promise that it’s going to go somewhere A well-told promise can propel you through the story |
Links into anticipation and building tension – don’t make things predicatable | Storytelling without dialogue is the purest form of storytelling “Make the audience work for their meal [but don’t let them know they’re working for it]” Unifying Theory of 2+2: don’t give them 4, give them 2+2 |
Every character has an itch they want to scratch – the spine of the character This “itch” could be positive or negative, but we all have it | |
Can tension be built even in a “dull” scene? | Stories die when things go static, because life is never static “Drama is anticipation mingled with uncertainty” Anticipation is tension – audience wants to find the conclusion but don’t make it predictable |
Links into Hans Zimmer’s idea of finding the “rules” of the film and then breaking them | Storytelling has guidelines, not hard and fast rules A strong theme is always running through a well-told story |
In other words, make people connect and care! | Most important part: can you invoke wonder? The best stories are able to infuse wonder in its audience |
Draw from what you know Capture a truth from your own experience |
Summary
Andrew Stanton’s basic, overarching principle of storytelling is to use what you know and make your audience care about what you’re trying to say. Stories are meant to make us feel connected on a deeper level, and according to Stanton, being successful in this means invoking wonder and creating anticipation that keeps an audience engaged.